Real-time Realistic Illumination and Shading of Stratiform Clouds

dc.contributor.authorBouthors, Antoineen_US
dc.contributor.authorNeyret, Fabriceen_US
dc.contributor.authorLefebvre, Sylvainen_US
dc.contributor.editorNorishige Chiba and Eric Galinen_US
dc.date.accessioned2014-01-27T17:09:15Z
dc.date.available2014-01-27T17:09:15Z
dc.date.issued2006en_US
dc.description.abstractRealistic rendering of clouds involves solving the complex interaction of light within the cloud and with its environment. Interactive methods achieve efficient cloud rendering by ignoring several lighting effects. However, these effects are visually important, and removing them strongly reduces realism. We present a novel approach for capturing the important effects of multiple anisotropic Mie scattering within cloud layers (i.e., stratiform clouds), and the inter-reflections between the ground and the cloud base under sun and sky illumination. Our model maps well to graphics hardware, enabling the real-time rendering of animated cloud skies over landscapes.en_US
dc.description.seriesinformationEurographics Workshop on Natural Phenomenaen_US
dc.identifier.isbn3-905673-38-Xen_US
dc.identifier.issn1816-0867en_US
dc.identifier.urihttps://doi.org/10.2312/NPH/NPH06/041-050en_US
dc.publisherThe Eurographics Associationen_US
dc.titleReal-time Realistic Illumination and Shading of Stratiform Cloudsen_US
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
041-050.pdf
Size:
1000.89 KB
Format:
Adobe Portable Document Format