Semi-Automatic View-Based Segmentation of Gaussian Splat Scenes

Abstract
Gaussian Splatting (GS) has become a widely utilized method for the visualization of highly detailed 3D scenes, capturing small details, surface material information, light interactions, and complex surface shapes. A byproduct of the way GS are generated leaves a large amount of noise around the captured objects and surfaces, making the initial captures unusable without extensive post-processing, often performed manually. Furthermore, selecting and isolating parts of GS reconstructions can be challenging for asset creation. In this paper, we present our initial work on a human-in-the-loop view-based GS segmentation pipeline. We test our system on additional GS scenes and demonstrate that it consistently reduces background noisy splats and can be used to create GS assets. Anonymized code for the prototype: https://github.com/Bisgaardo/Gaussian-Splatting-Segmentation-Project
Description

CCS Concepts: Computing methodologies → Image segmentation; Machine learning

        
@inproceedings{
10.2312:egp.20261013
, booktitle = {
Eurographics 2026 - Posters
}, editor = {
Gerrits, Tim
and
Teschner, Matthias
}, title = {{
Semi-Automatic View-Based Segmentation of Gaussian Splat Scenes
}}, author = {
Bisgaard, Mathias
and
Møller, Frederik
and
Nielsen, Jonas Moody
and
Mørch, Katrine
and
Baran, Samuel
and
Gaarsdal, Jesper
and
Nikolov, Ivan
and
Madsen, Claus
}, year = {
2026
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {
978-3-03868-300-1
}, DOI = {
10.2312/egp.20261013
} }
Citation