Interactive Occlusion and Automatic Object Placement for Augmented Reality

dc.contributor.authorBreen, David E.en_US
dc.contributor.authorWhitaker, Ross T.en_US
dc.contributor.authorRose, Ericen_US
dc.contributor.authorTuceryan, Mihranen_US
dc.date.accessioned2014-10-21T07:43:35Z
dc.date.available2014-10-21T07:43:35Z
dc.date.issued1996en_US
dc.description.abstractWe present several techniques for producing two visual and modeling effects in augmented reality. The first effect involves interactively calculating the occlusions between real and virtual objects. The second effect utilizes a collision detection algorithm to automatically move dynamic virtual objects until they come in contact with static real objects in augmented reality. All of the techniques utilize calibrated data derived from images of a real-world environment.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume15en_US
dc.identifier.doi10.1111/1467-8659.1530011en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages11-22en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.1530011en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleInteractive Occlusion and Automatic Object Placement for Augmented Realityen_US
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