Scalable Ambient Obscurance

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Date
2012
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper presents a set of architecture-aware performance and integration improvements for a recent screenspace ambient obscurance algorithm. These improvements collectively produce a 7x performance increase at 2560 x1600, generalize the algorithm to both forward and deferred renderers, and eliminate the radius- and scene-dependence of the previous algorithm to provide a hard real-time guarantee of fixed execution time. The optimizations build on three strategies: pre-filter the depth buffer to maximize memory hierarchy efficiency; reduce total bandwidth by carefully reconstructing positions and normals at high precision from a depth buffer; and exploit low-level intra- and inter-thread techniques for parallel, floating-point architectures.
Description

        
@inproceedings{
10.2312:EGGH/HPG12/097-103
, booktitle = {
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics
}, editor = {
Carsten Dachsbacher and Jacob Munkberg and Jacopo Pantaleoni
}, title = {{
Scalable Ambient Obscurance
}}, author = {
McGuire, Morgan
and
Mara, Michael
and
Luebke, David
}, year = {
2012
}, publisher = {
The Eurographics Association
}, ISSN = {
2079-8679
}, ISBN = {
978-3-905674-41-5
}, DOI = {
10.2312/EGGH/HPG12/097-103
} }
Citation