Physically-Based Visual Simulation on Graphics Hardware

dc.contributor.authorHarris, Mark J.en_US
dc.contributor.authorCoombe, Gregen_US
dc.contributor.authorScheuermann, Thorstenen_US
dc.contributor.authorLastra, Anselmoen_US
dc.contributor.editorThomas Ertl and Wolfgang Heidrich and Michael Doggetten_US
dc.date.accessioned2013-10-28T10:00:22Z
dc.date.available2013-10-28T10:00:22Z
dc.date.issued2002en_US
dc.description.abstractIn this paper, we present a method for real-time visual simulation of diverse dynamic phenomena using programmable graphics hardware. The simulations we implement use an extension of cellular automata known as the coupled map lattice (CML). CML represents the state of a dynamic system as continuous values on a discrete lattice. In our implementation we store the lattice values in a texture, and use pixel-level programming to implement simple next-state computations on lattice nodes and their neighbors. We apply these computations successively to produce interactive visual simulations of convection, reaction-diffusion, and boiling. We have built an interactive framework for building and experimenting with CML simulations running on graphics hardware, and have integrated them into interactive 3D graphics applications.en_US
dc.description.seriesinformationSIGGRAPH/Eurographics Workshop on Graphics Hardwareen_US
dc.identifier.isbn1-58113-580-1en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttps://doi.org/10.2312/EGGH/EGGH02/109-118en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCoupled Map Latticeen_US
dc.subjectCMLen_US
dc.subjectVisual Simulationen_US
dc.subjectGraphics Hardwareen_US
dc.subjectReactionen_US
dc.subjectDiffusionen_US
dc.subjectMultipass Rendering.en_US
dc.titlePhysically-Based Visual Simulation on Graphics Hardwareen_US
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