Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module

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Date
2006
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Virtual Worlds [MK94] and their concept of cyber-real space interplay invoke such interactive digital narratives that promote new patterns of understanding. However, the "narrative" and "interactive" part, which refers to a set of events happening during a certain period of time and providing aesthetic, dramaturgical and emotional elements, objects and attitudes ([NM00], [TYK01]) is still an early topic of research. Mixing such aesthetic ambiences with interactive virtual character augmentations [CMM*03] and adding dramatic tension has developed very recently these narrative patterns into an exciting new edutainment medium [LHM03]. With the interplay of a modern real-time framework for integrated interactive virtual character simulation, we can enhance the experience with full virtual character simulations.
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@inproceedings{
10.2312:egt.20061065
, booktitle = {
Eurographics 2006: Tutorials
}, editor = {
Nadia Magnenat-Thalmann and Katja Bühler
}, title = {{
Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module
}}, author = {
Magnenat-Thalmann, Nadia
and
Papagiannakis, George
and
Egges, Arjan
and
Lyard, Etienne
}, year = {
2006
}, publisher = {
The Eurographics Association
}, ISBN = {}, DOI = {
10.2312/egt.20061065
} }
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