Graphical Interface Models for Procedural Mesh Growing

dc.contributor.authorMenz, Stefanen_US
dc.contributor.authorDammertz, Holgeren_US
dc.contributor.authorHanika, Johannesen_US
dc.contributor.authorWeber, Michaelen_US
dc.contributor.authorLensch, Hendrik P. A.en_US
dc.contributor.editorReinhard Koch and Andreas Kolb and Christof Rezk-Salamaen_US
dc.date.accessioned2014-02-01T16:18:24Z
dc.date.available2014-02-01T16:18:24Z
dc.date.issued2010en_US
dc.description.abstractProcedural modeling allows to create highly complex 3D scenes from a small set of construction rules, which has several advantages over storing the full data of an object. The most important ones are a very small memory footprint and the ability to generate infinite variations of one prototype object by using the same set of rules. However, the problem that procedural modeling imposes on the user is to define a reasonable set of rules to generate a specific object. To simplify this task, we present new interaction metaphors for a graphical user interface and a minimal set of geometric operations that allow the user to efficiently create such rules and the respective models. These metaphors are then implemented in a prototype system and are evaluated by user tests with regard to usability and user performance. The results show that the system enables even inexperienced users to create complex 3D objects via procedural modeling using the presented approach.en_US
dc.description.seriesinformationVision, Modeling, and Visualization (2010)en_US
dc.identifier.isbn978-3-905673-79-1en_US
dc.identifier.urihttps://doi.org/10.2312/PE/VMV/VMV10/017-024en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): H.5.2 [User Interfaces]: Graphical User Interface (GUI), Interaction Styles, Evaluation I.6.3-5 [Simulation and Modeling]: Applications; Model Validation and Analysis; Model Development J.5 [Arts and Humanities]: Architectureen_US
dc.titleGraphical Interface Models for Procedural Mesh Growingen_US
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