Physically-Based Realistic Fire Rendering

dc.contributor.authorPegoraro, Vincenten_US
dc.contributor.authorParker, Steven G.en_US
dc.contributor.editorNorishige Chiba and Eric Galinen_US
dc.date.accessioned2014-01-27T17:09:16Z
dc.date.available2014-01-27T17:09:16Z
dc.date.issued2006en_US
dc.description.abstractAccurately rendering fires is a challenging problem due to the various subtle ways in which the electromagnetic waves interact with this complex participating medium. We present a new method for physically-based rendering of flames from detailed simulations of flame dynamics which accounts for their unique characteristics. Instead of relying on ad-hoc models, we build on fundamental molecular physics to compute the spectrally dependent absorption, emission and scattering properties of the various chemical compounds found in the fire. Combined with a model of the refractive process, and with tone-mapping techniques simulating the visual adaptation of a human observer, we are able to generate highly realistic renderings of various types of flames, including colorful flames containing chemical species with very characteristic spectral properties.en_US
dc.description.seriesinformationEurographics Workshop on Natural Phenomenaen_US
dc.identifier.isbn3-905673-38-Xen_US
dc.identifier.issn1816-0867en_US
dc.identifier.urihttps://doi.org/10.2312/NPH/NPH06/051-059en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Ray-tracingen_US
dc.titlePhysically-Based Realistic Fire Renderingen_US
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