Real-Time Smoke Rendering and Light Interaction

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Date
2010
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In computer graphics, smoke can be represented by using particle systems. Adding shadows to particle systems can go a long way to improve visuals and realism. Our work is concerned with external shadows cast onto a particle system by an occluding object, for which shadow mapping is combined with the particle system in an implementation that uses the Graphics Processing Unit (GPU).
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@inproceedings{
10.2312:egp.20101030
, booktitle = {
Eurographics 2010 - Posters
}, editor = {
Anders Hast and Ivan Viola
}, title = {{
Real-Time Smoke Rendering and Light Interaction
}}, author = {
Bass, Christopher J.
and
Anderson, Eike Falk
}, year = {
2010
}, publisher = {
The Eurographics Association
}, ISBN = {}, DOI = {
10.2312/egp.20101030
} }
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