In-Situ 3D Sketching Using a Video Camera as an Interaction and Tracking Device

dc.contributor.authorSimon, Gillesen_US
dc.contributor.editorMatthew Cooper and Kari Pullien_US
dc.date.accessioned2015-03-05T08:23:15Z
dc.date.available2015-03-05T08:23:15Z
dc.date.issued2010en_US
dc.description.abstractIn this paper, we present a novel method for in-situ 3D sketching of polyhedral scenes. A video camera is used as both an interaction and a tracking device, which makes the system particularly suitable for handheld devices such as PDAs and mobile phones. The efficiency and accuracy of the method are demonstrated using a miniature scene and a real outdoor scene.en_US
dc.description.sectionheadersA3: Mobile Visual Computingen_US
dc.description.seriesinformationEurographics 2010 - Areas Papersen_US
dc.identifier.doi10.2312/ega.20101007en_US
dc.identifier.pages53-56en_US
dc.identifier.urihttps://doi.org/10.2312/ega.20101007en_US
dc.publisherThe Eurographics Associationen_US
dc.titleIn-Situ 3D Sketching Using a Video Camera as an Interaction and Tracking Deviceen_US
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