Capsule: Efficient Player Isolation for Datacenters
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Date
2026
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Cloud gaming is increasingly popular. A challenge for cloud providers is to keep datacenter utilization high: a non-trivial task due to the diversity of hardware and applications. We introduce Capsule, a mechanism to seamlessly share datacenter resources across multiple players. We implemented Capsule in the Open 3D Engine (O3DE). Our evaluations show that Capsule increases datacenter resource utilization by accommodating up to 2.25x more players, without degrading user experience. This is the product of Capsule using up to 1.43x less GPU, 3.11x less VRAM, 3.7x less CPU, and 3.87x less RAM compared to the baseline. Capsule is also application-agnostic, i.e., no changes were required to run applications on the Capsule-based O3DE. Our experiences with four applications, three servers with different hardware specifications, including one with four GPUs, and a multi-server cluster shows that the Capsule design can be adopted by other game engines to increase datacenter utilization.
Description
@inproceedings{10.2312:egs.20261014,
booktitle = {Eurographics 2026 - Short Papers},
editor = {Musialski, Przemyslaw and Lim, Isaak},
title = {{Capsule: Efficient Player Isolation for Datacenters}},
author = {Du, Zhouheng and Davari, Nima and Li, Li and Loi, Wei Sen and Kodirov, Nodir},
year = {2026},
publisher = {The Eurographics Association},
ISSN = {2309-5059},
ISBN = {978-3-03868-299-8},
DOI = {10.2312/egs.20261014}
}
