A New Sampling Scheme for Slice Based Volume Rendering

dc.contributor.authorKrüger, Jensen_US
dc.contributor.editorRuediger Westermann and Gordon Kindlmannen_US
dc.date.accessioned2014-01-29T18:00:14Z
dc.date.available2014-01-29T18:00:14Z
dc.date.issued2010en_US
dc.description.abstractIn this paper we present a novel approach to generate proxy geometry for slice based volume rendering. The basic idea is derived from the behavior of a ray-caster and is a simple extension of the well known 2D object-aligned texture stack based technique. From this our novel scheme inherits the advantage that it enables hardware-based volume rendering for devices that do not support 3D textures. On these devices previous object-aligned 2D texture based approaches suffered from disturbing view angle dependent stack-switching artifacts which are avoided by our novel method. Our approach also shows benefits compared to the widely used view aligned slicing algorithm as it avoids jagged boundary artifacts and increases performance.en_US
dc.description.seriesinformationIEEE/ EG Symposium on Volume Graphicsen_US
dc.identifier.isbn978-3-905674-23-1en_US
dc.identifier.issn1727-8376en_US
dc.identifier.urihttps://doi.org/10.2312/VG/VG10/001-004en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.6 [Computing Methodologies]: Computer Graphics-Methodology and Techniques I.3.2 [Computing Methodologies]: Computer Graphics-Graphics Systemsen_US
dc.titleA New Sampling Scheme for Slice Based Volume Renderingen_US
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