Mixing Yarns and Triangles in Cloth Simulation

dc.contributor.authorCasafranca, Juan J.en_US
dc.contributor.authorCirio, Gabrielen_US
dc.contributor.authorRodríguez, Alejandroen_US
dc.contributor.authorMiguel, Ederen_US
dc.contributor.authorOtaduy, Miguel A.en_US
dc.contributor.editorPanozzo, Daniele and Assarsson, Ulfen_US
dc.date.accessioned2020-05-24T12:50:17Z
dc.date.available2020-05-24T12:50:17Z
dc.date.issued2020
dc.description.abstractThis paper presents a method to combine triangle and yarn models in cloth simulation, and hence leverage their best features. The majority of a garment uses a triangle-based model, which reduces the overall computational and memory cost. Key areas of the garment use a yarn-based model, which elicits rich effects such as structural nonlinearity and plasticity. To combine both models in a seamless and robust manner, we solve two major technical challenges. We propose an enriched kinematic representation that augments triangle-based deformations with yarn-level details. Naïve enrichment suffers from kinematic redundancy, but we devise an optimal kinematic filter that allows a smooth transition between triangle and yarn models. We also introduce a preconditioner that resolves the poor conditioning produced by the extremely different inertia of triangle and yarn nodes. This preconditioner deals effectively with rank deficiency introduced by the kinematic filter. We demonstrate that mixed yarns and triangles succeed to efficiently capture rich effects in garment fit and drape.en_US
dc.description.number2
dc.description.sectionheadersSimulation of Soft Materials
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume39
dc.identifier.doi10.1111/cgf.13915
dc.identifier.issn1467-8659
dc.identifier.pages101-110
dc.identifier.urihttps://doi.org/10.1111/cgf.13915
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13915
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectComputing methodologies
dc.subjectPhysical simulation
dc.titleMixing Yarns and Triangles in Cloth Simulationen_US
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