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dc.contributor.authorViagrande, Luigi Claudioen_US
dc.contributor.authorAllegra, Darioen_US
dc.contributor.authorStanco, Filippoen_US
dc.contributor.editorBiasotti, Silvia and Pintus, Ruggero and Berretti, Stefanoen_US
dc.date.accessioned2020-11-12T05:42:09Z
dc.date.available2020-11-12T05:42:09Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-124-3
dc.identifier.issn2617-4855
dc.identifier.urihttps://doi.org/10.2312/stag.20201248
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/stag20201248
dc.description.abstractIn this paper we propose Point to Culture, a novel plugin for Unity3D game engine which allows the realisation of simple yet beautiful and historically rich Serious Games in the form of point-to-click adventures, a type of game that is well suited for Cultural Heritage dissemination and promotion. Given the ever growing demand for technologies which enhance Cultural Heritage Serious Games, we provided a complete and modular plugin for one of the most common game engine which allows the development of a game, like an escape room, with almost no line of code needed. Additionally, in order to test the proposed tool, we present a case-study game set in the Benedictine Monastery of Catania.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectSoftware and its engineering
dc.subjectSoftware creation and management
dc.subjectComputing methodologies
dc.subjectGraphics systems and interfaces
dc.titlePoint to Culture: a Point to Click Framework for Serious Games in Cultural Heritageen_US
dc.description.seriesinformationSmart Tools and Apps for Graphics - Eurographics Italian Chapter Conference
dc.description.sectionheadersVirtual Reality and Visualization
dc.identifier.doi10.2312/stag.20201248
dc.identifier.pages143-147


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