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dc.contributor.authorShi, Weiqien_US
dc.contributor.authorWang, Zeyuen_US
dc.contributor.authorSezgin, Metinen_US
dc.contributor.authorDorsey, Julieen_US
dc.contributor.authorRushmeier, Hollyen_US
dc.contributor.editorMatthias Zwicker and Pedro Sanderen_US
dc.date.accessioned2017-06-19T06:53:22Z
dc.date.available2017-06-19T06:53:22Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-045-1
dc.identifier.issn1727-3463
dc.identifier.urihttp://dx.doi.org/10.2312/sre.20171198
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sre20171198
dc.description.abstractMaterial design is the process by which artists or designers set the appearance properties of virtual surface to achieve a desired look. This process is often conducted in a virtual synthetic environment however, advances in computer vision tracking and interactive rendering now makes it possible to design materials in augmented reality (AR), rather than purely virtual synthetic, environments. However, how designing in an AR environment affects user behavior is unknown. To evaluate how work in a real environment influences the material design process, we propose a novel material design interface that allows designers to interact with a tangible object as they specify appearance properties. The setup gives designers the opportunity to view the real-time rendering of appearance properties through a virtual reality setup as they manipulate the object. Our setup uses a camera to capture the physical surroundings of the designer to create subtle but realistic reflection effects on the virtual view superimposed on the tangible object. The effects are based on the physical lighting conditions of the actual design space. We describe a user study that compares the efficacy of our method to that of a traditional 3D virtual synthetic material design system. Both subjective feedback and quantitative analysis from our study suggest that the in-situ experience provided by our setup allows the creation of higher quality material properties and supports the sense of interaction and immersion.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectColor
dc.subjectshading
dc.subjectshadowing
dc.subjectand texture
dc.titleMaterial Design in Augmented Reality with In-Situ Visual Feedbacken_US
dc.description.seriesinformationEurographics Symposium on Rendering - Experimental Ideas & Implementations
dc.description.sectionheadersMaterials and Textures
dc.identifier.doi10.2312/sre.20171198
dc.identifier.pages93-103


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