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dc.contributor.authorZheng, Changxien_US
dc.contributor.authorSun, Timothyen_US
dc.contributor.authorChen, Xiangen_US
dc.contributor.editorLadislav Kavan and Chris Wojtanen_US
dc.date.accessioned2016-07-10T12:52:21Z
dc.date.available2016-07-10T12:52:21Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-009-3
dc.identifier.issn1727-5288
dc.identifier.urihttp://dx.doi.org/10.2312/sca.20161235
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sca20161235
dc.description.abstractWe present a pipeline that allows ordinary users to create deployable scissor linkages in arbitrary 3D shapes, whose mechanisms are inspired by Hoberman's Sphere. From an arbitrary 3D model and a few user inputs, our method can generate a fabricable scissor linkage resembling that shape that aims to save as much space as possible in its most contracted state. Self-collisions are the primary obstacle in this goal, and these are not addressed in prior work. One key component of our algorithm is a succinct parameterization of these types of linkages. The fast continuous collision detection that arises from this parameterization serves as the foundation for the discontinuous optimization procedure that automatically improves joint placement for avoiding collisions. While linkages are usually composed of straight bars, we consider curved bars as a means of improving the contractibility. To that end, we describe a continuous optimization algorithm for locally deforming the bars.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleDeployable 3D Linkages with Collision Avoidanceen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation
dc.description.sectionheadersPBD and Collisions
dc.identifier.doi10.2312/sca.20161235
dc.identifier.pages179-188


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