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dc.contributor.authorZellmann, Stefanen_US
dc.contributor.authorAumüller, Martinen_US
dc.contributor.authorMarshak, Nathanen_US
dc.contributor.authorWald, Ingoen_US
dc.contributor.editorFrey, Steffen and Huang, Jian and Sadlo, Filipen_US
dc.date.accessioned2020-05-24T13:24:47Z
dc.date.available2020-05-24T13:24:47Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-107-6
dc.identifier.issn1727-348X
dc.identifier.urihttps://doi.org/10.2312/pgv.20201076
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pgv20201076
dc.description.abstractGlyph rendering is an important scientific visualization technique for 3D, time-varying simulation data and for higherdimensional data in general. Though conceptually simple, there are several different challenges when realizing glyph rendering on top of triangle rasterization APIs, such as possibly prohibitive polygon counts, limitations of what shapes can be used for the glyphs, issues with visual clutter, etc. In this paper, we investigate the use of hardware ray tracing for high-quality, highperformance glyph rendering, and show that this not only leads to a more flexible and often more elegant solution for dealing with number and shape of glyphs, but that this can also help address visual clutter, and even provide additional visual cues that can enhance understanding of the dataset.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/]
dc.subjectHuman centered computing
dc.subjectScientific visualization
dc.subjectVisualization techniques
dc.subjectComputing methodologies
dc.subjectRay tracing
dc.subjectGraphics processors
dc.titleHigh-Quality Rendering of Glyphs Using Hardware-Accelerated Ray Tracingen_US
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualization
dc.description.sectionheadersShort Papers
dc.identifier.doi10.2312/pgv.20201076
dc.identifier.pages69-73


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License