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dc.contributor.authorUnterguggenberger, Johannesen_US
dc.contributor.authorKerbl, Bernharden_US
dc.contributor.authorSteinberger, Markusen_US
dc.contributor.authorSchmalstieg, Dieteren_US
dc.contributor.authorWimmer, Michaelen_US
dc.contributor.editorFrey, Steffen and Huang, Jian and Sadlo, Filipen_US
dc.description.abstractEfficient rendering of multiple views can be a critical performance factor for real-time rendering applications. Generating more than one view multiplies the amount of rendered geometry, which can cause a huge performance impact. Minimizing that impact has been a target of previous research and GPU manufacturers, who have started to equip devices with dedicated acceleration units. However, vendor-specific acceleration is not the only option to increase multi-view rendering (MVR) performance. Available graphics API features, shader stages and optimizations can be exploited for improved MVR performance, while generally offering more versatile pipeline configurations, including the preservation of custom tessellation and geometry shaders. In this paper, we present an exhaustive evaluation of MVR pipelines available on modern GPUs. We provide a detailed analysis of previous techniques, hardware-accelerated MVR and propose a novel method, leading to the creation of an MVR catalogue. Our analyses cover three distinct applications to help gain clarity on overall MVR performance characteristics. Our interpretation of the observed results provides a guideline for selecting the most appropriate one for various use cases on different GPU architectures.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.subjectComputing methodologies
dc.subjectVirtual reality
dc.titleFast Multi-View Rendering for Real-Time Applicationsen_US
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualization

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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License