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dc.contributor.authorBrown, S. Alexen_US
dc.contributor.authorSamavati, Faramarzen_US
dc.contributor.editorHolger Winnemoeller and Lyn Bartramen_US
dc.date.accessioned2017-10-18T08:42:25Z
dc.date.available2017-10-18T08:42:25Z
dc.date.issued2017
dc.identifier.isbn978-1-4503-5081-5
dc.identifier.issn-
dc.identifier.urihttp://dx.doi.org/10.1145/3092919.3092922
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/npar2017a06
dc.description.abstractPanorama maps are stylized paintings of terrain often seen at tourist destinations. They are difficult to create since they are both artistic and grounded in real geographic data. In this paper we present techniques for rendering real-world data in the style of Heinrich Berann's panorama maps in a real-time application. We analyse several of Berann's paintings to identify the artistic elements used. We use this analysis to form algorithms that mimic the panorama map style, focusing on replicating the terrain deformation, distorted projection, terrain colouring, tree brush strokes, water rendering, and atmospheric scattering. In our approach we use freely available digital earth data to render interactive panorama maps without needing further design work.en_US
dc.publisherAssociation for Computing Machinery, Inc (ACM)en_US
dc.subjectHumancentered computing
dc.subjectGeographic visualization
dc.subjectComputing methodologies
dc.subjectNon photorealistic rendering
dc.subjectpanorama map
dc.subjectdigital earth
dc.subjectreal time rendering
dc.titleReal-Time Panorama Mapsen_US
dc.description.seriesinformationNon-Photorealistic Animation and Rendering
dc.description.sectionheadersMapping, Patterns, and Order
dc.identifier.doi10.1145/3092919.3092922


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