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dc.contributor.authorMuñoz-Pandiella, I.en_US
dc.contributor.authorBosch, C.en_US
dc.contributor.authorMérillou, N.en_US
dc.contributor.authorPueyo, X.en_US
dc.contributor.authorMérillou, Sen_US
dc.contributor.authorPatow, G.en_US
dc.contributor.editorReinhard Klein and Holly Rushmeieren_US
dc.date.accessioned2016-07-18T16:44:20Z
dc.date.available2016-07-18T16:44:20Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-007-9
dc.identifier.issn2309-5059
dc.identifier.urihttp://dx.doi.org/10.2312/mam.20161248
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/mam20161248
dc.description.abstractIn this paper, we propose to discuss on one of the main challenges in realistic rendering of urban scenes: changes in appearance over time within a urban context. After studying the previous work on weathering techniques, we have found that there is a lack of estimation for some important environmental parameters (such as sun radiation) that have a wrong impact on weathering phenomena simulation and, thus, on the appearance of virtual objects. We also think that such a problem needs to be addressed on large urban models. Here, we discuss some possible solutions we have studied in our research. These solutions are focused on screen-space techniques, in order to efficiently compute those factors and use them to interactively generate weathering effects.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.5 [Computer Graphics]
dc.subjectComputational Geometry and Object Modeling
dc.subjectPhysically based modeling
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectColor
dc.subjectshading
dc.subjectshadowing
dc.subjectand texture
dc.titleWeathering of Urban Scenes: Challenges and Possible Solutionsen_US
dc.description.seriesinformationWorkshop on Material Appearance Modeling
dc.description.sectionheadersApplications
dc.identifier.doi10.2312/mam.20161248
dc.identifier.pages5-8


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