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    Vertex-Blend Attribute Compression

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    Date
    2021
    Author
    Kuth, Bastian ORCID
    Meyer, Quirin ORCID
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    Abstract
    Skeleton-based animations require per-vertex attributes called vertex-blend attributes. They consist of a weight tuple and a bone index tuple. With meshes becoming more complex, vertex-blend attributes call for compression. However, no technique exists that exploits their special properties. To this end, we propose a novel and optimal weight compression method called Optimal Simplex Sampling and a novel bone index compression. For our test models, we compress bone index tuples between 2.3:1 and 3.5:1 and weight tuples between 1.6:1 and 2.5:1 while being visually lossless. We show that our representations can speed rendering and reduces GPU memory requirements over uncompressed representations with a similar error. Further, our representations compress well with general-purpose codecs making them suitable for offline-storage and streaming.
    BibTeX
    @inproceedings {10.2312:hpg.20211282,
    booktitle = {High-Performance Graphics - Symposium Papers},
    editor = {Binder, Nikolaus and Ritschel, Tobias},
    title = {{Vertex-Blend Attribute Compression}},
    author = {Kuth, Bastian and Meyer, Quirin},
    year = {2021},
    publisher = {The Eurographics Association},
    ISSN = {2079-8687},
    ISBN = {978-3-03868-156-4},
    DOI = {10.2312/hpg.20211282}
    }
    URI
    https://doi.org/10.2312/hpg.20211282
    https://diglib.eg.org:443/handle/10.2312/hpg20211282
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    Eurographics Association copyright © 2013 - 2022 
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    Theme by @mire NV
    System hosted at  Graz University of Technology.
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