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dc.contributor.authorColaianni, Matteoen_US
dc.contributor.authorSiegl, Christianen_US
dc.contributor.authorSüßmuth, Jochenen_US
dc.contributor.authorRott, Franzen_US
dc.contributor.authorGreiner, Güntheren_US
dc.contributor.editorA. Medeiros e Sa and N. Pietroni and K. Rodriguez Echavarriaen_US
dc.date.accessioned2016-05-04T16:06:25Z
dc.date.available2016-05-04T16:06:25Z
dc.date.issued2016en_US
dc.identifier.isbn978-3-03868-003-1en_US
dc.identifier.issnnot yet assigneden_US
dc.identifier.urihttp://dx.doi.org/10.2312/gdf.20161078en_US
dc.description.abstractWe present a novel method to express base layer and compression garments directly coupled to a human body geometry. Our system enables the transfer of a previously defined patch configuration from a virtual template avatar to arbitrary input bodies. A complete pipeline for the virtual development of second skin garments is presented. The system's strength is the transparent usage for two important scenarios in the apparel industry. On the one hand grading for a population is presented using body shape statistics without using any measurements and on the other hand an approach for custom garment creation in a madeto- shape fashion is proposed.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectLine and curve generationen_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectCurveen_US
dc.subjectsurfaceen_US
dc.subjectsoliden_US
dc.subjectobject representationen_US
dc.titleShape Adaptive Cut Linesen_US
dc.description.seriesinformationEurographics Workshop on Graphics for Digital Fabricationen_US
dc.description.sectionheadersSession 2en_US
dc.identifier.doi10.2312/gdf.20161078en_US
dc.identifier.pages49-55en_US


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