dc.contributor.author | Colaianni, Matteo | en_US |
dc.contributor.author | Siegl, Christian | en_US |
dc.contributor.author | Süßmuth, Jochen | en_US |
dc.contributor.author | Rott, Franz | en_US |
dc.contributor.author | Greiner, Günther | en_US |
dc.contributor.editor | A. Medeiros e Sa and N. Pietroni and K. Rodriguez Echavarria | en_US |
dc.date.accessioned | 2016-05-04T16:06:25Z | |
dc.date.available | 2016-05-04T16:06:25Z | |
dc.date.issued | 2016 | en_US |
dc.identifier.isbn | 978-3-03868-003-1 | en_US |
dc.identifier.issn | not yet assigned | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/gdf.20161078 | en_US |
dc.description.abstract | We present a novel method to express base layer and compression garments directly coupled to a human body geometry. Our system enables the transfer of a previously defined patch configuration from a virtual template avatar to arbitrary input bodies. A complete pipeline for the virtual development of second skin garments is presented. The system's strength is the transparent usage for two important scenarios in the apparel industry. On the one hand grading for a population is presented using body shape statistics without using any measurements and on the other hand an approach for custom garment creation in a madeto- shape fashion is proposed. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.3 [Computer Graphics] | en_US |
dc.subject | Line and curve generation | en_US |
dc.subject | I.3.5 [Computer Graphics] | en_US |
dc.subject | Curve | en_US |
dc.subject | surface | en_US |
dc.subject | solid | en_US |
dc.subject | object representation | en_US |
dc.title | Shape Adaptive Cut Lines | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics for Digital Fabrication | en_US |
dc.description.sectionheaders | Session 2 | en_US |
dc.identifier.doi | 10.2312/gdf.20161078 | en_US |
dc.identifier.pages | 49-55 | en_US |