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dc.contributor.authorWorchel, Markusen_US
dc.contributor.authorZepp, Marcusen_US
dc.contributor.authorHu, Weiwenen_US
dc.contributor.authorSchreer, Oliveren_US
dc.contributor.authorFeldmann, Ingoen_US
dc.contributor.authorEisert, Peteren_US
dc.contributor.editorSpagnuolo, Michela and Melero, Francisco Javieren_US
dc.date.accessioned2020-11-17T17:51:53Z
dc.date.available2020-11-17T17:51:53Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-110-6
dc.identifier.issn2312-6124
dc.identifier.urihttps://doi.org/10.2312/gch.20201300
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20201300
dc.description.abstract''Ernst Grube - The Legacy'' is an immersive Virtual Reality documentary about the life of Ernst Grube, one of the last German Holocaust survivors. From interviews conducted inside a volumetric capture studio, dynamic full-body reconstructions of both, the contemporary witness and its interviewer, are recovered. The documentary places them in virtual recreations of historical sites and viewers experience the interviews with unconstrained motion. As a step towards the documentary's production, prior work presents reconstruction results for one interview. However, the quality is unsatisfying and does not meet the requirements of the historical context. In this paper, we take the next step and revise the used volumetric reconstruction pipeline. We show that our improvements to depth estimation and a new depth map fusion method lead to a more robust reconstruction process and that our revised pipeline produces high-quality volumetric assets. By integrating one of our assets into a virtual scene, we provide a first impression of the documentary's look and the convincing appearance of protagonists in the virtual environment.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman centered computing
dc.subjectVirtual reality
dc.subjectComputing methodologies
dc.subjectReconstruction
dc.subjectRendering
dc.titleErnst Grube: A Contemporary Witness and His Memories Preserved with Volumetric Videoen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheadersVirtual/Augmented Reality and Museum Applications
dc.identifier.doi10.2312/gch.20201300
dc.identifier.pages93-97


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