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dc.contributor.authorSchellewald, Christianen_US
dc.contributor.authorPerakis, Panagiotisen_US
dc.contributor.authorTheoharis, Theoharisen_US
dc.contributor.editorReinhard Klein and Pedro Santosen_US
dc.date.accessioned2014-12-16T07:24:50Z
dc.date.available2014-12-16T07:24:50Z
dc.date.issued2014en_US
dc.identifier.isbn978-3-905674-75-0en_US
dc.identifier.urihttp://dx.doi.org/10.2312/gch.20141320en_US
dc.description.abstractIn order to decide which preservation strategies one should follow for Cultural Heritage objects made of stone, it is necessary to estimate the impact of different alternative strategies. A useful aid in such a process is the simulation of the stone degradation process. The first step in such a process is to create realistic digital representations of stones. In this work we present early efforts to create 3D voxelized representations of stones from given 2D example-textures of the desired stone-material. The process aims at the creation of 3D stone materials, consistent with 2D samples. The presented work is one part of the PRESIOUS EU project.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subjectCurveen_US
dc.subjectsurfaceen_US
dc.subjectsoliden_US
dc.subjectand object representationsen_US
dc.titleTowards the Creation of Digital Stones from 2D Samplesen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage - Short Papers / Postersen_US


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