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dc.contributor.authorHeinemann, Moritzen_US
dc.contributor.authorBruder, Valentinen_US
dc.contributor.authorFrey, Steffenen_US
dc.contributor.authorErtl, Thomasen_US
dc.contributor.editorAnna Puig Puig and Tobias Isenbergen_US
dc.date.accessioned2017-06-12T05:17:55Z
dc.date.available2017-06-12T05:17:55Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-044-4
dc.identifier.urihttp://dx.doi.org/10.2312/eurp.20171166
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/eurp20171166
dc.description.abstractPower efficiency is one of the most important factors for the development of compute-intensive applications in the mobile domain. In this work, we evaluate and discuss the power consumption of a direct volume rendering app based on raycasting on a mobile system. For this, we investigate the influence of a broad set of algorithmic parameters, which are relevant for performance and rendering quality, on the energy usage of the system. Additionally, we compare an OpenCL implementation to a variant using OpenGL. By means of a variety of examples, we demonstrate that numerous factors can have a significant impact on power consumption. In particular, we also discuss the underlying reasons for the respective effects.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]
dc.subjectPicture/Image Generation
dc.subjectViewing algorithms
dc.titlePower Efficiency of Volume Raycasting on Mobile Devicesen_US
dc.description.seriesinformationEuroVis 2017 - Posters
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/eurp.20171166
dc.identifier.pages49-51


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