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dc.contributor.authorNiebling, Florianen_US
dc.contributor.editorBarbora Kozlikova and Tobias Schreck and Thomas Wischgollen_US
dc.date.accessioned2017-06-12T05:20:02Z
dc.date.available2017-06-12T05:20:02Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-043-7
dc.identifier.urihttp://dx.doi.org/10.2312/eurovisshort.20171136
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/eurovisshort20171136
dc.description.abstractVirtual Reality visualizations are often used for the evaluation of three-dimensional datasets generated by Computational Fluid Dynamic (CFD) simulations. Several different tracked devices, such as pointers or data gloves, have been employed for spatial interactive post-processing and navigation. However, users utilizing these devices often achieve inaccurate results performing interactive slicing of datasets, a common technique during the assessment of CFD datasets. In our approach, we propose spatial interaction using tablets, which more closely resemble cutting planes, for planar surface extraction in VR environments. In contrast to traditional tracked devices, inside-out tracking of the environment can be achieved using the rear camera of the tablet, helping to make expensive external tracking systems expendable. A user study among novice and expert VR users supports the notion that tablets can be a fast and accurate alternative to traditional spatial input devices in VR environments.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectInformation Interfaces and Presentation [H.5.2.]
dc.subjectUser Interfaces
dc.subjectInteraction styles
dc.titleSpatial Interaction for the Post-Processing of 3D CFD Datasetsen_US
dc.description.seriesinformationEuroVis 2017 - Short Papers
dc.description.sectionheadersTemporal, Flow and Hierarchy Visualization
dc.identifier.doi10.2312/eurovisshort.20171136
dc.identifier.pages73-77


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