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dc.contributor.authorCarvalho, Brunoen_US
dc.contributor.authorMendes, Danielen_US
dc.contributor.authorCoelho, Antónioen_US
dc.contributor.authorRodrigues, Ruien_US
dc.contributor.editorHideaki Uchiyamaen_US
dc.contributor.editorJean-Marie Normanden_US
dc.date.accessioned2022-11-29T07:25:26Z
dc.date.available2022-11-29T07:25:26Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-179-3
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20221277
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20221277
dc.description.abstract3D content creation for virtual worlds is a difficult task, requiring specialized tools based typically on a WIMP interface for modelling, composition and animation. But these interfaces pose several limitations, namely regarding the 2D-3D mapping required both for input and output. To overcome such limitations, VR modelling approaches have been proposed. However, translating relevant tools for creating large 3D scenes to VR settings is not trivial. Procedural content generation (PCG) is one such tool that allows content to be automatically generated following a set of parameterized rules. In this work, we propose a novel approach for immersive 3D modelling based on a set of procedural rules for content generation and natural interactions to bridge the gap between immersive content creation and PCG. We developed a prototype implementing our approach and conducted a user evaluation to assess its applicability. Results suggest that the cost of time and mental effort associated with the rules' definition can be compensated by the saved time and physical effort when creating complex scenes.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing -> Graphical user interfaces; Virtual reality
dc.subjectHuman centered computing
dc.subjectGraphical user interfaces
dc.subjectVirtual reality
dc.titleProGenVR: Natural Interactions for Procedural Content Generation in VRen_US
dc.description.seriesinformationICAT-EGVE 2022 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheadersHaptics and Remote
dc.identifier.doi10.2312/egve.20221277
dc.identifier.pages65-73
dc.identifier.pages9 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License