Show simple item record

dc.contributor.authorNabiyouni, Mahdien_US
dc.contributor.authorBowman, Doug A.en_US
dc.contributor.editorMasataka Imura and Pablo Figueroa and Betty Mohleren_US
dc.date.accessioned2015-10-28T06:32:04Z
dc.date.available2015-10-28T06:32:04Z
dc.date.issued2015en_US
dc.identifier.isbn978-3-905674-84-2en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/egve.20151325en_US
dc.description.abstractVirtual reality (VR) locomotion techniques that approximate real-world walking often have lower performance than fully natural real walking due to moderate interaction fidelity. Other techniques with moderate fidelity, however, are intentionally designed to enhance users' abilities beyond what is possible in the real world. We compared such hyper-natural techniques to their natural counterparts on a wide range of locomotion tasks for a variety of measures. The evaluation also considered two independent components of interaction fidelity: bio-mechanics and transfer function. The results show that hyper-natural transfer functions can improve locomotion speed and some aspects of user satis-faction, although this can come at the expense of accuracy for complicated path-following tasks. On the other hand, hyper-natural techniques designed to provide biomechanical assistance had lower performance and user acceptance than those based on natural walking movements. These results contribute to a deeper understanding of the effects of interaction fidelity and designer intent for VR interaction techniques.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.6 [Methodology and Techniques]en_US
dc.subjectInteraction Techen_US
dc.subjectniquesen_US
dc.subjectH.5.2 [User Interfaces]en_US
dc.subjectInput Devices and Strategiesen_US
dc.titleAn Evaluation of the Effects of Hyper-Natural Components of Interaction Fidelity on Locomotion Performance in Virtual Realityen_US
dc.description.seriesinformationICAT-EGVE 2015 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environmentsen_US
dc.description.sectionheadersFull Papersen_US
dc.identifier.doi10.2312/egve.20151325en_US
dc.identifier.pages167-174en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record