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    Constructive Cubes: CSG Evaluation For Display Using Discrete 3-D Scalar Data Sets

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    EUROGRAPHICS_91pp127_142.pdf (608.8Kb)
    Date
    1991
    Author
    Breen, David E.
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    Abstract
    The algorithm presented in this paper converts a CSG model into a representation for interactive display on an engineering workstation. Called Constructive Cubes, the algorithm extends the standard CSG-point classification algorithm and then employs a popular isosurface generation algorithm, Marching Cubes, to generate a list of polygons that approximates the surface of a CSG model. The polygons may then be interactively displayed, shaded and inspected on a workstation. The algorithm has many advantages over other CSG algorithms. It is straightforward to implement, requiring no complex surface intersection calculations. The algorithm provides an inherent flexibility that allows a user to balance the time/quality trade-off. It is designed to take advantage of current and future advances in both visualization and engineering workstation design.
    BibTeX
    @inproceedings {egtp.19911009,
    booktitle = {EG 1991-Technical Papers},
    editor = {},
    title = {{Constructive Cubes: CSG Evaluation For Display Using Discrete 3-D Scalar Data Sets}},
    author = {Breen, David E.},
    year = {1991},
    publisher = {Eurographics Association},
    ISSN = {1017-4656},
    DOI = {10.2312/egtp.19911009}
    }
    URI
    http://dx.doi.org/10.2312/egtp.19911009
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    • EG1991 Proceedings (Technical Papers)
    • EG1991 Proceedings (Technical Papers)

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