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dc.contributor.authorBartz, Dirken_US
dc.contributor.authorSilva, Claudioen_US
dc.contributor.authorSchneider, Bengt-Olafen_US
dc.date.accessioned2015-11-11T13:10:34Z
dc.date.available2015-11-11T13:10:34Z
dc.date.issued1998en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egt.19981025en_US
dc.description.abstractThe scope of this full-day tutorial is the use of low and medium-cost parallel environments (less than US $ 60K) for high-speed rendering and visualization. In particular, our focus is on the parallel graphics programming of multi-processor PCs or workstations, and networks of both. The current technology push in the consumer market for graphics hardware, small multiprocessor machines, and fast networks is bound to make all of these components less expensive. In this tutorial, attendees will learn how to leverage these advances in consumer hardware to achieve faster rendering by using parallel rendering algorithms, and off-the-shelf software systems. This course will briefly touch the necessary tools to make basic use of this technology: parallel programming paradigms (shared memory, message passing) and parallel rendering algorithms (including image-, object-, and time- space parallelism). Advantages and issues of the different methods will be discussed on several examples of polygonal graphics and volume rendering.en_US
dc.publisherEurographics Associationen_US
dc.titleRendering and Visualization in Affordable Parallel Environmentsen_US
dc.description.seriesinformationEurographics 1998 - Tutorialsen_US


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