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dc.contributor.authorThomaszewski, Bernharden_US
dc.contributor.authorWacker, Markusen_US
dc.contributor.authorStraßer, Wolfgangen_US
dc.contributor.authorLyard, Etienneen_US
dc.contributor.authorLuible, C.en_US
dc.contributor.authorVolino, Pascalen_US
dc.contributor.authorKasap, M.en_US
dc.contributor.authorMuggeo, V.en_US
dc.contributor.authorMagnenat-Thalmann, Nadiaen_US
dc.contributor.editorKarol Myszkowski and Vlastimil Havranen_US
dc.date.accessioned2015-07-14T12:25:23Z
dc.date.available2015-07-14T12:25:23Z
dc.date.issued2007en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egt.20071069en_US
dc.description.abstractFor more than two decades, cloth simulation has been an active research area in computer graphics. In order to create efficient high-quality animations, techniques from many research fields have to be thoroughly combined. The ongoing interest in this field is also due to the multidisciplinary nature of cloth simulation which spurs development and progress in collision detection, numerical time integration, constrained dynamics, or motion control, to name just a few areas. Beyond the very basic approaches, the complexity of the material can be daunting if no guidance is given. It is therefore the goal of this tutorial to provide the reader with an introduction and a guideline to the relevant matter. In order to provide a concise review, we will focus on advanced topics in cloth simulation, shedding light on both theoretical and practical aspects. This will pave the ground for those willing to implement a contemporaneous cloth simulation system as well as researchers who consider to start working in this area.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAdvanced Topics in Virtual Garment Simulationen_US
dc.description.seriesinformationEurographics 2007 - Tutorialsen_US
dc.description.sectionheadersMiscellaneousen_US
dc.identifier.doi10.2312/egt.20071069en_US
dc.identifier.pages795-855en_US


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