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dc.contributor.authorFrey, Steffenen_US
dc.contributor.authorErtl, Thomasen_US
dc.contributor.editorAdrien Peytavie and Carles Boschen_US
dc.date.accessioned2017-04-22T16:47:03Z
dc.date.available2017-04-22T16:47:03Z
dc.date.issued2017
dc.identifier.issn1017-4656
dc.identifier.urihttp://dx.doi.org/10.2312/egsh.20171009
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egsh20171009
dc.description.abstractWe present a GPU-targeted algorithm for the efficient direct computation of distances and interpolates between high-resolution density distributions without requiring any kind of intermediate representation like features. It is based on a previously published multi-core approach, and substantially improves its performance already on the same CPU hardware due to algorithmic improvements. As we explicitly target a manycore-friendly algorithm design, we further achieve significant speedups by running on a GPU. This paper quickly reviews the previous approach, and explicitly discusses the analysis of algorithmic characteristics as well as hardware architectural considerations on which our redesign was based. We demonstrate the performance and results of our technique by means of several transitions between volume data sets.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]
dc.subjectPicture/Image Generation
dc.subjectLine and curve generation
dc.titleFast Flow-based Distance Quantification and Interpolation for High-Resolution Density Distributionsen_US
dc.description.seriesinformationEG 2017 - Short Papers
dc.description.sectionheadersAnimation and Visualization
dc.identifier.doi10.2312/egsh.20171009
dc.identifier.pages37-40


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