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dc.contributor.authorNarita, Fumiyaen_US
dc.contributor.authorSaito, Shunsukeen_US
dc.contributor.authorKato, Takuyaen_US
dc.contributor.authorFukusato, Tsukasaen_US
dc.contributor.authorMorishima, Shigeoen_US
dc.contributor.editorT. Bashford-Rogers and L. P. Santosen_US
dc.date.accessioned2016-04-26T07:56:14Z
dc.date.available2016-04-26T07:56:14Z
dc.date.issued2016en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egsh.20161014en_US
dc.description.abstractModeling clothing to characters is one of the most time-consuming tasks for artists in 3DCG animation production. Transferring existing clothing models is a simple and powerful solution to reduce labor. In this paper, we propose a method to generate a clothing model for various characters from a single template model. Our framework consists of three steps: scale measurement, clothing transformation, and texture preservation. By introducing a novel measurement of the scale deviation between two characters with different shapes and poses, our framework achieves pose-independent transfer of clothing even for quadrupeds (e.g., from human to horse). In addition to a plausible clothing transformation method based on the scale measurement, our method minimizes texture distortion resulting from large deformation. We demonstrate that our system is robust for a wide range of body shapes and poses, which is challenging for current state-of-the-art methods.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.titleGarment Transfer for Quadruped Charactersen_US
dc.description.seriesinformationEG 2016 - Short Papersen_US
dc.description.sectionheadersDeformationen_US
dc.identifier.doi10.2312/egsh.20161014en_US
dc.identifier.pages57-60en_US


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