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dc.contributor.authorparashar, shaifalien_US
dc.contributor.authorBartoli, Adrienen_US
dc.contributor.editorCignoni, Paolo and Miguel, Ederen_US
dc.date.accessioned2019-05-05T17:49:46Z
dc.date.available2019-05-05T17:49:46Z
dc.date.issued2019
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/egs.20191007
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egs20191007
dc.description.abstractNumerous video post-processing techniques can add or remove objects to the observed scene in the video. Most of these techniques rely on 2D image points to perform the desired changes. Structure-from-Motion (SfM) has allowed the use of 3D points, however only for the objects that remain rigid in the scene. We propose to use both 2D image points and 3D points to modify the scene's deformable objects using Non-Rigid Structure-from-Motion (NRSfM). We rely on a recent effective NRSfM solution to develop a complete pipeline including manual 3D editing of an image and automatic 3D transfer of the edits. We perform object manipulation tasks such as retexturing a real deforming object.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectReconstruction
dc.subjectTexturing
dc.subjectMixed / augmented reality
dc.title3DVFX: 3D Video Editing using Non-Rigid Structure-from-Motionen_US
dc.description.seriesinformationEurographics 2019 - Short Papers
dc.description.sectionheadersImage and Video
dc.identifier.doi10.2312/egs.20191007
dc.identifier.pages29-32


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