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dc.contributor.authorSeipel, Stefanen_US
dc.contributor.editorPaolo Cignoni and Jiri Sochoren_US
dc.date.accessioned2015-07-14T12:23:04Z
dc.date.available2015-07-14T12:23:04Z
dc.date.issued2007en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20071031en_US
dc.description.abstractThe work presented in this paper introduces volumetric normal maps for producing visual structure in direct volume rendering (DVR) of 3D data for the purpose of visualizing multiple attributes in a 3D volume. We use volumetric normal maps to represent normal vector glyphs that are subsequently applied to warp the gradients in the primary volume data. This method is intended to visualize some secondary attribute in DVR. We demonstrate that our method can render visual structures in DVR without the need of explicit surface reconstruction and texturing.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleVolumetric Normal Mapping in Rendering of Multivariate Volume Dataen_US
dc.description.seriesinformationEG Short Papersen_US
dc.description.sectionheadersSP2 - Session 2en_US
dc.identifier.doi10.2312/egs.20071031en_US
dc.identifier.pages49-52en_US


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