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dc.contributor.authorHsiao, Chung-Cheen_US
dc.contributor.authorWatson, Benjaminen_US
dc.contributor.editorFusiello, Andrea and Bimber, Oliveren_US
dc.date.accessioned2019-05-05T17:48:01Z
dc.date.available2019-05-05T17:48:01Z
dc.date.issued2019
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/egp.20191045
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egp20191045
dc.description.abstractWe implement adaptive frameless rendering (AFR) on NVIDIA OptiX, a real-time ray tracing API taking advantage of NVIDIA GPUs including their latest RTX functionality. OptiX is a parallel system that sits on top of NVIDIA's better-known CUDA API. AFR has sampling and reconstruction processes that use information distributed across both space and time, aiming to generate low-latency updates. Previous AFR implementations were sequential prototypes. Our parallel prototype is allowing us to confront several unique challenges, including closed loop control of both sampling and reconstruction, and load balancing between CPU and GPU.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCCS ConceptsComputing methodologies
dc.subjectRay tracing
dc.titleAdaptive Frameless Rendering with NVIDIA OptiXen_US
dc.description.seriesinformationEurographics 2019 - Posters
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/egp.20191045
dc.identifier.pages13-14


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