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dc.contributor.authorElliman, James P.en_US
dc.contributor.authorBethapudi, Sarathen_US
dc.contributor.authorKoulieris, George Alexen_US
dc.contributor.editorRitsos, Panagiotis D. and Xu, Kaien_US
dc.date.accessioned2020-09-10T06:27:54Z
dc.date.available2020-09-10T06:27:54Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-122-9
dc.identifier.urihttps://doi.org/10.2312/cgvc.20201157
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/cgvc20201157
dc.description.abstractIn this work we propose a novel training solution for learning and practising the core psychomotor skills required in Diagnostic Ultrasound examinations with a computer-based simulator. This is in response to the long-standing challenges faced by educators in providing regular training opportunities as a shortage of equipment, staff unavailability and cost, hamper the current training model. We propose an alternative, VR-based model with a highly realistic 3D environment. To further realism of the experience, 3D printed props that work in conjunction with the simulation software will be designed. Our approach further extends previous work in generative model-based US simulation by developing a ray-tracing algorithm for use with the recently released NVidia RTX technology.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectVirtual reality
dc.subjectApplied computing
dc.subjectInteractive learning environments
dc.titleMedical Ultrasound Training in Virtual Realityen_US
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.description.sectionheadersAR and VR
dc.identifier.doi10.2312/cgvc.20201157
dc.identifier.pages91-92


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