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dc.contributor.authorLeiro, Luciano Suayaen_US
dc.contributor.authorGarrigó, Marcen_US
dc.contributor.editorPosada, Jorgeen_US
dc.contributor.editorSerrano, Anaen_US
dc.date.accessioned2022-06-22T10:03:49Z
dc.date.available2022-06-22T10:03:49Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-186-1
dc.identifier.urihttps://doi.org/10.2312/ceig.20221148
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/ceig20221148
dc.description.abstractMaterials systems are an important element within the development of a renderer for an application such as a video game. Nowadays, the method to build a graphic style for a product involving a real-time engine implies a rendering system supporting a solid and concise materials system, as those well-established in real-time engines such as Unreal or Unity. This study presents an open-source application to serve as an editor of materials consisting of a modern real-time renderer. The application consists of a basic OpenGL real-time rendering engine to visualise 3D geometry and its appearance through the support of a node-based material editor to assemble materials in an intuitive and simple manner, without the use of programming and little technical knowledge. The culmination of the project and the achievement of its objectives was satisfactory. We concluded that this work can be used as a reference to understand real-time material systems and renderers and its state of the art in the video games industry.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies --> Rendering; Computer systems organization --> Real-time system architecture; Humancentered computing --> Accessibility; Visualization; Human computer interaction (HCI)
dc.subjectComputing methodologies
dc.subjectRendering
dc.subjectComputer systems organization
dc.subjectReal
dc.subjecttime system architecture
dc.subjectHumancentered computing
dc.subjectAccessibility
dc.subjectVisualization
dc.subjectHuman computer interaction (HCI)
dc.titleDevelopment of a Node-Based Material Editoren_US
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)
dc.description.sectionheadersVR and Visualization
dc.identifier.doi10.2312/ceig.20221148
dc.identifier.pages59-63
dc.identifier.pages5 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License