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dc.contributor.authorPérez, Francisco Danielen_US
dc.contributor.authorJiménez, Juan Joséen_US
dc.contributor.authorJiménez, Juan Robertoen_US
dc.contributor.editorGarcía-Fernández, Ignacio and Ureña, Carlosen_US
dc.description.abstractFracturing osseous models is a challenge in computer graphics. The generation of bone fractures is important in the field of traumatology mainly for training. This field of research can provide specialists with a rich and varied amount of fracture cases. Traditionally, the generation of bone fractures has been carried out by using a finite element method (FEM) approach. Nevertheless, this approach requires a precise physical information of the model and the incoming forces that are not usually available. Thus, we propose a geometric approach to avoid these initial requirements. This paper evaluates the adequacy of a given generic destruction library (Blast) within the bone fracture generation context. Our aim is to assess its suitability to provide varied, uncommon cases and morphologically rich fractures in the field of bone fractures. In order to achieve quality results, bone models are evaluated at different scales, spanning from the macroscale to the nanoscale. This study highlights the advantages and shortcomings of the revised library. Additionally, it provides a groundwork for the use of this library in the context of fracturing osseous models as well as a set of addons needed to get a tool specifically designed for this aim.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectSimulation tools
dc.subjectShape modeling
dc.titleBlast Features and Requirements for Fracturing Osseous Modelsen_US
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)
dc.description.sectionheadersProcedural Modelling and Models Acquisition

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  • CEIG18
    ISBN 978-3-03868-067-3

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