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dc.contributor.authorArbelaiz, Anderen_US
dc.contributor.authorMoreno, Aitoren_US
dc.contributor.authorKabongo, Luisen_US
dc.contributor.editorAlejandro Garcia-Alonso and Belen Masiaen_US
dc.date.accessioned2016-09-13T05:15:10Z
dc.date.available2016-09-13T05:15:10Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-023-9
dc.identifier.issn-
dc.identifier.urihttp://dx.doi.org/10.2312/ceig.20161312
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/ceig20161312
dc.description.abstractVolume rendering is a visualization technique focused in volumetric datasets, which requires a great amount of computational power and memory resources. This situation is even more severe when HTML5 and WebGL implementations are used in ubiquitous platforms to render the virtual scene. This paper presents a WebGL based volume rendering algorithm to support 3D geometries (provided as a set of 3D triangles) inside the volumetric datasets. Implementation details to achieve interactive rates along the volume rendering methods are also discussed.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.0 [Computer Graphics]
dc.subjectGeneral
dc.subjectI.3.3 [Computer Graphics]
dc.subjectPicture/Image Generation
dc.subjectDisplay algorithms
dc.titleDeployment of Volume Rendering Interactive Visualizations in Web Platforms With Intersected 3D Geometryen_US
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)
dc.description.sectionheadersVolume Rendering and Visualization
dc.identifier.doi10.2312/ceig.20161312
dc.identifier.pages37-42


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  • CEIG16
    ISBN 978-3-03868-023-9

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