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dc.contributor.authorSlabaugh, Gregen_US
dc.contributor.authorCulbertson, Bruceen_US
dc.contributor.authorMalzbender, Tomen_US
dc.contributor.authorSchafer, Ronen_US
dc.contributor.editorK. Mueller and A. Kaufmanen_US
dc.date.accessioned2014-01-29T17:20:50Z
dc.date.available2014-01-29T17:20:50Z
dc.date.issued2001en_US
dc.identifier.isbn3-211-83737-Xen_US
dc.identifier.issn1727-8376en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VG/VG01/081-101en_US
dc.description.abstractScene reconstruction, the task of generating a 3D model of a scene given multiple 2D photographs taken of the scene, is an old and difficult problem in computer vision. Since its introduction, scene reconstruction has found application in many fields, including robotics, virtual reality, and entertainment. Volumetric models are a natural choice for scene reconstruction. Three broad classes of volumetric reconstruction techniques have been developed based on geometric intersections, color consistency, and pair-wise matching. Some of these techniques have spawned a number of variations and undergone considerable refinement. This paper is a survey of techniques for volumetric scene reconstruction.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Survey of Methods for Volumetric Scene Reconstruction from Photographsen_US
dc.description.seriesinformationVolume Graphicsen_US


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