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dc.contributor.authorKraus, M.en_US
dc.contributor.editorHans-Christian Hege and David Laidlaw and Renato Pajarola and Oliver Staadten_US
dc.date.accessioned2014-01-29T17:14:35Z
dc.date.available2014-01-29T17:14:35Z
dc.date.issued2008en_US
dc.identifier.isbn978-3-905674-12-5en_US
dc.identifier.issn1727-8376en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VG/VG-PBG08/097-104en_US
dc.description.abstractThis work presents an efficient extension of pre-integrated volume rendering for multi-dimensional transfer functions. Since even two-dimensional transfer functions can result in strong rendering artifacts that cannot be resolved by standard ray casting, we propose a space-covering volume sampling scheme that does not require additional samples of the volume data. Based on this sampling scheme, our approach computes box integrals of the transfer functions, which are evaluated with the help of a small number of texture lookups in tabulated integral functions. We demonstrate the achieved performance and improvements in image quality with a prototypical GPU (graphics processing unit) implementation.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realismen_US
dc.titlePre-Integrated Volume Rendering for Multi-Dimensional Transfer Functionsen_US
dc.description.seriesinformationIEEE/ EG Symposium on Volume and Point-Based Graphicsen_US


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