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dc.contributor.authorFigueroa, Pabloen_US
dc.contributor.authorLondoño, Eduardoen_US
dc.contributor.authorBoulanger, Pierreen_US
dc.contributor.authorPrieto, Flavioen_US
dc.contributor.authorCoral, Mauricioen_US
dc.contributor.authorBorda, Juanen_US
dc.contributor.authorVega, Felipeen_US
dc.contributor.authorRestrepo, Diegoen_US
dc.contributor.editorKurt Debattista and Cinzia Perlingieri and Denis Pitzalis and Sandro Spinaen_US
dc.date.accessioned2014-01-31T15:27:45Z
dc.date.available2014-01-31T15:27:45Z
dc.date.issued2009en_US
dc.identifier.isbn978-3-905674-18-7en_US
dc.identifier.issn1811-864Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/VAST/VAST09/133-140en_US
dc.description.abstractCurrent technologies for digitizing artifacts allow us to create compelling virtual installations, in which visitors learn about them through playing and exploring virtual proxies. However, different technologies enhance certain types of information and preclude other usages. In this paper, we show how one can create complementary installations in order to enhance the use of available information of small artifacts. Our case study is a set of small gold artifacts at the Gold Museum in Bogota, Colombia. We collected from each piece high-resolution 3D scans at different levels of detail, high resolution images, sound, text, and contextual images. With this information, we created a traditional multimedia installation for the computer room at the Museum, a web site for remote visitors through the Internet, and finally a novel haptic and stereo display interface that allows visitors to touch, observe in stereo, locate themselves inside the Museum, and hear the sound of an artifact when it is struck with a virtual stylus. In this paper, we show how one can develop these experiences and how they complement each other. We will also present an early evaluation of their strengths and weaknesses.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Virtual reality I.3.8 [Computer Graphics]: Applications - I.3.6 [Computer Graphics]: Methodology and Techniques - Interaction techniques J.5 [Arts and Humanities]: Fine artsen_US
dc.titleInteraction with Replicas of Small Pieces: Using Complementary Technologies to Maximize Visitors' Experienceen_US
dc.description.seriesinformationVAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritageen_US


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