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dc.contributor.authorMuñoz-Pandiella, Imanolen_US
dc.contributor.authorAndújar, Carlosen_US
dc.contributor.authorPatow, Gustavoen_US
dc.contributor.editorVincent Tourre and Gonzalo Besuievskyen_US
dc.date.accessioned2014-01-27T16:58:57Z
dc.date.available2014-01-27T16:58:57Z
dc.date.issued2013en_US
dc.identifier.isbn978-3-905674-46-0en_US
dc.identifier.issn2307-8251en_US
dc.identifier.urihttp://dx.doi.org/10.2312/UDMV/UDMV13/013-016en_US
dc.description.abstractReal time rendering of cities with realistic global illumination is still an open problem. In this paper we propose a two-step algorithm to simulate the nocturnal illumination of a city. The first step computes an approximate aerial solution using simple textured quads for each street light. The second step uses photon mapping to locally compute the global illumination coming from light sources close to the viewer. Then, we transfer the local, highquality solution to the low resolution buffers used for aerial views, refining it with accurate information from the local simulation. Our approach achieves real time frame rates in commodity hardware.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleNightLighting: a Nocturnal Urban Illumination Approachen_US
dc.description.seriesinformationEurographics Workshop on Urban Data Modelling and Visualisationen_US


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