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dc.contributor.authorLarsson, Karlen_US
dc.contributor.authorWallgren, Göranen_US
dc.contributor.authorLarson, Mats G.en_US
dc.contributor.editorKenny Erleben and Jan Bender and Matthias Teschneren_US
dc.date.accessioned2014-02-01T07:23:10Z
dc.date.available2014-02-01T07:23:10Z
dc.date.issued2010en_US
dc.identifier.isbn978-3-905673-78-4en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/vriphys/vriphys10/049-058en_US
dc.description.abstractThis paper introduces a continuum mechanics based thread model for use in real-time simulation. The model includes both rotary inertia, shear deformation and torsion. It is based on a three-dimensional beam model, using a corotational approach for interactive simulation speeds as well as adaptive mesh resolution to maintain accuracy. Desirable aspects of this model from a numerical and implementation point of view include a true constant and symmetric mass matrix, a symmetric and easily evaluated tangent stiffness matrix, and easy implementation of time-stepping algorithms. From a modeling perspective interesting features are deformation of the thread cross section and the use of arbitrary cross sections without performance penalty.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Animationen_US
dc.titleInteractive Simulation of a Continuum Mechanics based Torsional Threaden_US
dc.description.seriesinformationWorkshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)en_US


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