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    Towards Multi-Kernel Ray Tracing for GPUs

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    227-228.pdf (7.151Mb)
    Date
    2013
    Author
    Schiffer, Thomas
    Fellner, Dieter W. ORCID
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    Abstract
    Ray tracing is a widely used algorithm to compute images with high visual quality. Mapping ray tracing computations to massively parallel hardware architectures in an efficient manner is a difficult task. Based on an analysis of current ray tracing algorithms on GPUs, a new ray traversal scheme called batch tracing is proposed. It decomposes the task into multiple kernels, each of which is designed for efficient execution. Our algorithm achieves comparable performance to state-of-the-art approaches and represents a promising avenue for future research.
    BibTeX
    @inproceedings {10.2312:PE.VMV.VMV13.227-228,
    booktitle = {Vision, Modeling & Visualization},
    editor = {Michael Bronstein and Jean Favre and Kai Hormann},
    title = {{Towards Multi-Kernel Ray Tracing for GPUs}},
    author = {Schiffer, Thomas and Fellner, Dieter W.},
    year = {2013},
    publisher = {The Eurographics Association},
    ISBN = {978-3-905674-51-4},
    DOI = {10.2312/PE.VMV.VMV13.227-228}
    }
    URI
    http://dx.doi.org/10.2312/PE.VMV.VMV13.227-228
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA