Improvement Rendering of Web3D Using the Shading Language
Abstract
Many Web3D systems for managing 3DCG in the contents of HTML pages use fixed shaders for graphics API for real-time 3DCG rendering, so it is difficult to simulate the global illumination. We propose a solution to the problem of global illumination that uses a Web3D environment map in our proprietary Web3D format, "3DX" and the GPU shading language.
BibTeX
@inproceedings {10.2312:PE:VE2008Posters:013-016,
booktitle = {Eurographics Symposium on Virtual Environments: Posters},
editor = {Robert van Liere and Betty Mohler},
title = {{Improvement Rendering of Web3D Using the Shading Language}},
author = {Sakai, Masahiro and Ichijo, Noriyuki and Dobashi, Yoshinori and Yamamoto, Tshuyoshi},
year = {2008},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-66-1},
DOI = {10.2312/PE/VE2008Posters/013-016}
}
booktitle = {Eurographics Symposium on Virtual Environments: Posters},
editor = {Robert van Liere and Betty Mohler},
title = {{Improvement Rendering of Web3D Using the Shading Language}},
author = {Sakai, Masahiro and Ichijo, Noriyuki and Dobashi, Yoshinori and Yamamoto, Tshuyoshi},
year = {2008},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-66-1},
DOI = {10.2312/PE/VE2008Posters/013-016}
}