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    Improvement Rendering of Web3D Using the Shading Language

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    013-016.pdf (144.8Kb)
    Date
    2008
    Author
    Sakai, Masahiro
    Ichijo, Noriyuki
    Dobashi, Yoshinori ORCID
    Yamamoto, Tshuyoshi
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    Abstract
    Many Web3D systems for managing 3DCG in the contents of HTML pages use fixed shaders for graphics API for real-time 3DCG rendering, so it is difficult to simulate the global illumination. We propose a solution to the problem of global illumination that uses a Web3D environment map in our proprietary Web3D format, "3DX" and the GPU shading language.
    BibTeX
    @inproceedings {10.2312:PE:VE2008Posters:013-016,
    booktitle = {Eurographics Symposium on Virtual Environments: Posters},
    editor = {Robert van Liere and Betty Mohler},
    title = {{Improvement Rendering of Web3D Using the Shading Language}},
    author = {Sakai, Masahiro and Ichijo, Noriyuki and Dobashi, Yoshinori and Yamamoto, Tshuyoshi},
    year = {2008},
    publisher = {The Eurographics Association},
    ISBN = {978-3-905673-66-1},
    DOI = {10.2312/PE/VE2008Posters/013-016}
    }
    URI
    http://dx.doi.org/10.2312/PE/VE2008Posters/013-016
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    Eurographics Association copyright © 2013 - 2023 
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    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA