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dc.contributor.authorLiarokapis, F.en_US
dc.contributor.editorLouise M. Lever and Mary McDerbyen_US
dc.date.accessioned2014-01-31T19:49:04Z
dc.date.available2014-01-31T19:49:04Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-56-8en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCGUK05/163-170en_US
dc.description.abstractIn this paper, an experimental self-teaching system capable of superimposing audio-visual information to support the process of learning to play the guitar is proposed. Different learning scenarios have been carefully designed according to diverse levels of experience and understanding and are presented in a simple way. Learners can select between representative numbers of scenarios and physically interact with the audio-visual information in a natural way. Audio-visual information can be placed anywhere on a physical space and multiple sound sources can be mixed to experiment with compositions and compilations. To assess the effectiveness of the system some initial evaluation is conducted. Finally conclusions and future work of the system are summarized.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAugmented Reality Scenarios for Guitar Learningen_US
dc.description.seriesinformationEG UK Theory and Practice of Computer Graphicsen_US


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