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dc.contributor.authorWarburton, Marken_US
dc.contributor.authorMaddock, Steveen_US
dc.contributor.editorSilvester Czanner and Wen Tangen_US
dc.date.accessioned2014-01-31T20:18:40Z
dc.date.available2014-01-31T20:18:40Z
dc.date.issued2013en_US
dc.identifier.isbn978-3-905673-98-2en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents.TPCG.TPCG13.001-008en_US
dc.description.abstractPhysically-based animation techniques enable more realistic and accurate animation to be created. We present a GPU-based finite element (FE) simulation and interactive visualisation system for efficiently producing realisticlooking animations of facial movement, including expressive wrinkles. It is optimised for simulating multi-layered voxel-based models using the total Lagrangian explicit dynamic (TLED) FE method. The flexibility of our system enables detailed animations of gross and fine-scale soft-tissue movement to be easily produced with different muscle structures and material parameters. While we focus on the forehead, the system can be used to animate any multi-material soft body.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.titleGPU Simulation of Finite Element Facial Soft-Tissue Modelsen_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US


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