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dc.contributor.authorMcDerby, M. J.en_US
dc.contributor.authorTurner, M. J.en_US
dc.contributor.authorLeaver, G. W.en_US
dc.contributor.editorIk Soo Lim and Wen Tangen_US
dc.date.accessioned2014-01-31T20:02:23Z
dc.date.available2014-01-31T20:02:23Z
dc.date.issued2008en_US
dc.identifier.isbn978-3-905673-67-8en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG08/129-135en_US
dc.description.abstractThis paper describes the timeline of large display virtual environments used by Manchester Visualization Centre and a few of the main applications of such systems. Moreover, it describes a few simple common modes of use as well as stages of development, categorising and explaining how best practice may be achieved. In addition this paper considers the development and use in the last few years of multi-functioning spaces that combine both a large scale VE with the next generation of video conferencing system. These have been used to create new modes of interaction and collaboration.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Hardware Architecture I.3.3 [Computer Graphics]: Picture/Image Generation I.3.4 [Computer Graphics]: Graphics Utilities I.3.6 [Computer Graphics]: Methodology and Techniquesen_US
dc.titleModes of Virtual Environments Integrated within Collaborative Environmentsen_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US


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